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Brady Licht
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AR/VR

Augmented Reality and Virtual Reality technologies used to create immersive learning experiences.

  • The EdTech Changes Overshadowed by Gen AI (2022-2025)


    Power
    Accessibility, AR/VR, E-learning/Distance, EdTech, K12
  • The Crucial Role of Accessibility in VR, AR, and Video Games for Learning


    Design
    Accessibility, AR/VR, EdTech, Game-Based, STEM/STEAM

Brady Licht

Improving Digital Learning Experiences – E-Learning Consulting, Tech Integration, Microlearning, UX for EDU, and More

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  • About
  • Services
  • Cases
  • Articles
    • Power, Tools, and Autonomy
    • Lenses and Parallels
    • Designing for Instruction
  • Resources
    • Homegrown Learning Book
    • Design System (Canvas)
  • Podcast
    • Spotify
    • Apple
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