Cases
Reflective accounts of my past work, serving as both a professional portfolio and a learning resource. These case studies offer an honest look at both successes and failures in various projects, providing valuable insights and lessons for others in the field of e-learning and educational technology.
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Reflections on “Why All Teachers Should Code”
A retrospective on a JavaScript tool I built as a remedial reading teacher to automate personalized practice plans, revisited in light of how AI-assisted coding has lowered the barrier for teachers to…
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Keynote at the Black Hills Library Mini-Conference
A keynote at the Black Hills Library Mini-Conference that introduced rural and small-town librarians to generative AI through a four-part structure built around a “human in the loop” ethical framework, interactive demonstrations,…

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Google Sheets Efficiency for Administrative Assistants: Mixed Skill Levels, Applications, and Collaboration
A 90-minute Google Sheets session for Douglas School District administrative staff that used a colored-sticker skill check-in and mixed-expertise grouping to make a single session work across a wide range of comfort…
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Exploratory Research for a State Social Studies Resource Website
A UX exploration phase for a state social studies resource website that combined competitive analysis with three co-design methods to produce a feature framework and prototype connecting historical archives with classroom instruction.…
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Managing Complex Change through AI Workshops in SD Schools
A four-stop statewide workshop series that treated AI integration as a complex change problem, combining World Café discussions with hands-on AI Playground stations to give South Dakota educators role-specific entry points into…

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Collaborative Inquiry: Teaching an Accelerated Undergrad Ed Tech Methods Course Through Podcasting
An accelerated 1-credit ed tech methods course at Dakota State University that used collaborative podcasting and essential questions to compress a 3-credit experience into a flexible, peer-driven asynchronous format for working adults.
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Video Games as Hooks in Project-Based Learning for At-Risk ELA Students
A teacher-built series of custom RPG video games that turned student gaming behavior into unit hooks for project-based ELA work in an alternative high school setting, with built-in support for group work,…

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Applying User Research Principles to Improve Online K-12 Professional Development
A UX research project that traced a spike in Canvas help tickets to platform-wide quality issues rather than onboarding, leading to a two-tiered course framework built around two distinct educator personas.

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Canvas Design Workshop in Edgemont, South Dakota
A one-day Canvas design workshop for rural South Dakota educators that paired pedagogical theory with hands-on prototyping and build time, with retrospective notes on what voluntary attendance and a single-session format meant…
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Implementing a Statewide Professional Learning Platform
The launch of a statewide professional learning platform that replaced an outdated system with a unified LMS, and what the implementation taught about centralizing professional development at scale.
