Accessibility
Designing products, devices, services, or environments to be usable by all people.
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Exploratory Research for a State Social Studies Resource Website
A UX exploration phase for a state social studies resource website that combined competitive analysis with three co-design methods to produce a feature framework and prototype connecting historical archives with classroom instruction.…
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Glossary Term Processor for Canvas LMS Accessibility
When designing an atomic design system for Canvas, I encountered a dilemma that resonates with educators everywhere. How do you support learners who need quick access to terminology without overwhelming your content…
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Better Notifications in Online Learning and Ed Tech
Most teachers I work with are not asking for a better notification system. They are asking for fewer interruptions, and most have given up on getting them. The LMS pings, the email…
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Applying User Research Principles to Improve Online K-12 Professional Development
A UX research project that traced a spike in Canvas help tickets to platform-wide quality issues rather than onboarding, leading to a two-tiered course framework built around two distinct educator personas.

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Accessibility in VR, AR, and Video Games: A Resource List
Immersive and game-based learning keeps showing up in classrooms, and the accessibility questions it raises are different from the ones we are used to asking about web pages and video. Motion sickness,…
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Atomic Design System/Template for Canvas (Preview)
Working with instructors across diverse settings, I’ve developed an Atomic Design System for Canvas LMS that emphasizes simplicity, accessibility, and time-saving components. This Creative Commons licensed resource provides building blocks for course…

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“Welcome to UX for Edu” Video Series
This resource was originally created as part of a small project about a year ago. While the full project was never implemented, these videos still offer valuable insights for educators, instructional designers,…
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Developing District-Wide Dyslexia & Accessibility Online Training
An early instructional design project that used a spiral process to build a one-hour Canvas course on assistive technology for teachers of students with dyslexia, with a four-year retrospective on how the…

