Lenses

Lenses and Parallels. Most writing about educational technology draws on business case studies, product comparisons, and implementation frameworks. This collection draws on other sources: speculative fiction, design principles borrowed from natural systems, contemplative practice, and the things birding and games have to say about what it means to know something. The thread connecting these pieces is an interest in what we can learn about technology, learning, and ethics from fields parallel to our own. If speculative fiction is the draw, Le Guin’s Carrier Bag Theory in Learning Design is the place to start.