EdTech
Educational Technology, referring to the use of both hardware and software designed to enhance teacher-led learning in classrooms and improve students’ education outcomes.
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Paywalls, Lock-Ins, and Bugs in Educational Technology
Revised September 2026. The original version of this piece made a number of claims without sources, borrowed a passage from Martin Weller without crediting him, and described a lawsuit that had already…

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The Hidden Cost of EdTech Complexity
There’s a habit in educational technology of celebrating how many tools we can chain together. The lesson lives in the LMS, the collaboration happens in a shared document, the reflection gets recorded…

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Thought Technology: The Arguments Inside Our Frameworks
Revised September 2026. The original version of this piece treated concepts, symbols, and frameworks as neutral tools and recommended a handful of them, including “pipeline” and “return on investment,” without asking what…
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Known as the Canvas Guy
This article responds to EndVertex’s video “For-Profit (Creative) Software,” embedded above. Somewhere along the way I became the Canvas person. Colleagues introduce me that way, districts call me for that reason, and…
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Let “EdTech” Training Die
The shift in educational technology culture became clear to me through our annual edtech conference here in South Dakota. To my eye, attendance has thinned over the past few years, and the…
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Secondary Cell Phone Management Canvas Modules
Back when I was a classroom teacher, I built a free, three-module Canvas course to help with the technology management problems that kept coming up with students. It’s self-paced and works both…

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Managing Complex Change through AI Workshops in SD Schools
A four-stop statewide workshop series that treated AI integration as a complex change problem, combining World Café discussions with hands-on AI Playground stations to give South Dakota educators role-specific entry points into…

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Glossary Term Processor for Canvas LMS Accessibility
When designing an atomic design system for Canvas, I encountered a dilemma that resonates with educators everywhere. How do you support learners who need quick access to terminology without overwhelming your content…
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How Science Fiction Can Improve EdTech & Design
I’m an unabashed science fiction nerd. My bookshelf is an embarrassment of riches: dog-eared copies of Le Guin’s Always Coming Home, Butler’s entire Xenogenesis series, and all three volumes of Kim Stanley…

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Le Guin’s Carrier Bag Theory in Learning Design
As a learning experience designer and a longtime reader of Ursula K. Le Guin, I keep finding my way back to her essay “The Carrier Bag Theory of Fiction.” Le Guin is…

